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July 06 2015


July 04 2015

Reposted byidzi idzi

July 03 2015

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Tamagotchi Hive
The Singularity happened, but not to us.

July 01 2015

Almost 60 years after the invention of video games, we’re still trying to figure out how to use modern game engines to animate a believable hug.
— Sheva
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Strengths and Weaknesses
Do you need me to do a quicksort on the whiteboard or produce a generation of offspring or something? It might take me a bit, but I can do it.

June 29 2015

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Connected Worlds is a large scale immersive, interactive ecosystem developed for the New York Hall of Science. The installation is composed of six interactive ecosystems spread out across the walls of the Great Hall, connected together by a 3000 sqft interactive floor and a 45ft high waterfall. Children can use physical logs to divert water flowing across the floor from the waterfall into the different environments, where they can then use their hands to plant seeds. As the different environments bloom, creatures appear based on the health of the environment and the type of plants growing in it. If multiple environments are healthy creatures will migrate between them causing interesting chain reactions of behaviors.


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Otherwise known as Margaret the Destroyer, I will bring pain to the the Great One. Then again, maybe I won't.

June 26 2015

Just because a game decided it’s a woman shooting a dude in the face doesn’t change why I feel disconnected from this medium.
— Mattie Brice
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Team Effort
Given the role they play in every process in my body, really, they deserve this award more than me. Just gotta figure out how to give it to them. Maybe I can cut it into pieces to make it easier to swallow ...

June 25 2015

It is a sorry state of affairs when the gaming industry, for decades, has produced only a very specific kind of entertainment, and that has resulted in an audience that is now culturally illiterate, has appalling attitudes towards social issues and considers art guilty until proven innocent.
— Edward Smith

June 23 2015

Our medium is capable of greatness, but it’s foolish to expect consumers to pay for the kinds of games that will push its boundaries because for the most part, those games will be too experimental, too weird, and too short on “fun.”
— Susan Arendt
In much the same way that PBS exists to make room for television shows that deserve to be seen but likely couldn’t help sell hamburgers or laundry detergent, there should be an arts fund - not a Patreon, not a Kickstarter, a legit fund - for video game creation. Some exist, here and there - in fact such a fund was how Tale of Tales managed to subsist this long - but they’re not large enough to really, truly foster this kind of creative experimentation.
— Susan Arendt
Designers like Tale of Tales need room to grow and experiment and try, even if what they ultimately produce isn’t any “fun” in the traditional, marketable sense. If we just keep relying on “fun,” we’ll end up sinking into a morass of bland pop-culture candy that all looks alike and makes us feel exactly what we’re supposed to when we’re supposed to.
— Susan Arendt

June 22 2015

We need to do something to keep developers like Tale of Tales in business, or else our medium will slowly, but surely, lose that flurry of inventiveness that’s swirling around the thin, thin air.
— Susan Arendt, In defense of games that aren’t “fun”

Sweet Justice. (And puppets.)

According to Rule 34, someone is getting off on this.

According to Rule 34, someone is getting off on this.

Today’s opening act is a left-over I forgot to include in that last post: a bit of flesh sculpture I was not allowed to show off in “Pones & Bones” because it would have risked  spoiling a yet-to-be-aired episode of “Hannibal”. That episode recently aired, though, so the embargo is lifted. Behold: the hoofed, flayed, and headless wonder that I have christened Hoofnibal, both under construction at Mindwarp workshop (right) and during its formal debut during the episode “Primavera” (below) .

I would like to emphasize that there is no CGI in the sequence: Will’s hallucination is a puppet, moving in real time on the set. Let’s hear it for Practical FX.


More to the point, though: Let’s also hear it for The BUG!

A wee bit of background. Early in our courtship, Caitlin Sweet referred to me as “A DOOFUS” (the caps are hers). Stung, I could only reply “That’s Dr. Doofus to you, Unicorn Girl“— which was a not-too-subtle reminder that I write hard-as-nails SF while she writes fluffy rainbow fantasy.

The thing is, though, Caitlin does not write fluffy rainbow fantasy. The only rainbows you’re likely to see in her novels are those that swirl across the oily film on an open sewer. The Pattern Scars begins with its protagonist, a young girl called Nola, going into a trance at the sight of a bloodstain; the next day her mother sells her to the local brothel as a seer. It gets worse from there. (Oh, it seems to get better for a little while. It seems to get suspiciously, unbelievably better, even. But no. Way worse.) I like to think of myself as Captain Stoneface when it comes to my emotional vulnerability to most fiction; I literally teared up at the end of The Pattern Scars.

Caitlin turns tropes inside out. The Pattern Scars, at its heart, is an inversion of the Cassandra myth: instead of a seer whose truthful prophecies are never believed, Caitlin gives us one doomed to prophesy lies which are always accepted as gospel. The Door in the Mountain— part one of a two-parter which concludes with the imminent The Flame in the Maze— retells the Theseus myth through the eyes of an Ariadne who (in a bizarro twist on the sweet hapless innocence of her archetype) is a manipulative sadist driven by rage and jealousy. The supporting cast might best be described as the twisted love-children of Davids Lynch and Cronenberg (Icarus and Daedalus are two personal favorites). Caitlin is way closer to Martin than to Tolkien; the last thing you can call her is “Unicorn Girl”.

Is this not exactly the face that comes to mind when you imagine a female George RR Martin?

Is this not exactly the face that comes to mind when you imagine a female George RR Martin? (Photo: Martin Springett)

Which is, of course, exactly why she enthusiastically embraced the term the moment she saw it (although the official acronym is BUG— Beloved Unicorn Girl— because “UG” lacks the appropriate resonance. Also: Bed BUG).

My point is: Caitlin’s stuff is gritty, gorgeous, and unsentimental. If it contains anything even approaching cliché, you can be assured that that element exists only to be subverted or blown from the water at a later date. She does not do happy endings; the most you’ll get is an ambiguous one.

Did I mention that Erik Mohr's cover art is also up for an Aurora?

Did I mention that Erik Mohr’s cover art is also up for an Aurora?

All of which means she’s not the kind of fantasy author the YA market is likely to swoon over. I think we’ve both lost count of the agents and publishers who’ve turned her down with some variant of You’re a brilliant, brilliant writer but your protagonist is so unlikeable: can’t you make her more like Hermione from Harry Potter?

No. No she can’t, you fucking idiots. She does not write to market. She has never once said I’m going to add a perky sidekick so the popcorn set doesn’t get away. All that matters to the BUG, when she’s writing, is whether the story works the way it’s supposed to. Whether it meets her standards.

And so her stuff gets ignored. Teenyboppers who stumble across it in search of the latest medieval fantasy with a plucky female protagonist scratch their heads and leave, their stomachs vaguely unsettled. When critics find it, they rave; but that doesn’t happen nearly as often as it should.

So I am very glad to point out that Caitlin Sweet’s The Door in the Mountain is a finalist for the Sunburst Award, YA category. That category, I think, is misplaced; but the recognition is not. It is, to put not too fine a point on it, About Fucking Time. And I can say this without fear of vote-skewing, because the award is juried.

Yeah, of course I’m biased. Of course she’s my wife. But she wasn’t always.

Why do you think I fell in love with her in the first place?


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M. GUSTAVE: It’s quite a thing winning the loyalty of a woman like that for nineteen consecutive seasons.

June 20 2015

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